Guidance · Navigation · Control
Aerospace engineer with 4+ years of flight hardware experience and a current Top Secret clearance, moving into GNC.
I built a 6-DOF orbital rendezvous and docking simulator from scratch — relative dynamics, state estimation, and control — and verified it against analytic solutions in CI.
Scroll ↓What I build
The docking simulator is where the GNC work lives. Every piece below is implemented, tested, and running in the browser.
Play it
Manual RCS control or full autonomy. Take a chaser from station-keeping to a soft capture — or watch the MPC do it and abort out of a bad corridor.
LaunchExperience
Sunnyvale, CA · Flight hardware
Drove flight hardware mechanical design, qualification test fixture development, product definition, and drawing release. Flowed top-level requirements from Systems, RF, manufacturing, and quality into mechanical and electrical documentation.
Maintained flight and GSE drawing sets through Windchill change tasks. Owned BOM documentation, vendor coordination, and DFM feedback; tracked long-lead items against build schedules.
Incorporated engineer redlines and GD&T corrections into drawings and processed change requests through engineering release.
Also
Co-designed the 3U mechanical frame and printed payload panels; programmed the Arduino payload to log and transmit temperature, pressure, CO₂, humidity, and GPS through a 10,000 ft rocket flight.
3D RANS k-ω simulation of a tapered half-wing in STAR-CCM+ at Re 5×10⁶, 0–10° AOA. Lift and moment coefficients matched finite-wing theory within 8% and 2.5%; recovered the published Cm,ac ≈ −0.10 by sweeping the moment reference along the MAC.
Signal conditioning and thresholding to reject electrode noise, advancing control from on/off triggering to proportional grip actuation.
Education
San José State University — PyTorch, classification, anomaly detection, computer vision.
San José State University — structures, CFD, CubeSat payload development.
College of the Sequoias.
Credits
Starfield — “The Milky Way panorama” by ESO/S. Brunier. Source · licensed under CC BY 4.0. Modified: downscaled to 4096×2048.
Earth surface, night-lights, and specular textures — NASA imagery (public domain), via the three.js example assets.
Simulator built with three.js and React Three Fiber. Open-source dependencies are MIT licensed.